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These Conditions of Contest
may not be changed at any level of play during the course of this event.
Lack of knowledge does not
constitute cause for exemption.
Sponsoring organizations may,
with ACBL approval only, amend these conditions for a specific event.
CONDITIONS OF ENTRY
1. Each event is open to teams of four, five or
six players.
Except that Compact Knockouts are only open to
teams of four players.
2. An event with entry restricted by masterpoint
holding, age, sex or any combination thereof will be publicized as
such in the ACBL Bulletin and/or in the Daily Bulletin at the NABC.
3. An unexpectedly large number of entrants may
cause an event to be randomly divided into two equal (or nearly
equal) separate events.
4. Each team must select a captain, playing or
non-playing, who will be responsible for all official
representations to the Director or Committee. The captain or his/her
designee must enter the team prior to game time or prior to the
official closing time for entries, whichever is earlier, as
publicized in the ACBL Bulletin and/or in the Daily Bulletin at the
NABC. At that time, the completed entry must include a number
indicating how many players are on the team, a listing of their
names, home cities, states, player numbers, masterpoint holding if
requested and a notation as to who is captain. No player may be
added after the official closing time. A team may designate a new
captain (playing or non-playing) at any stage of the event by
submitting a written request, signed by the previously designated
captain.
5. The Director may accept a late entry if in
his/her opinion the inclusion of another team enhances the play
structure of the event and does not inconvenience timely entrants.
PARTICIPATION REQUIREMENTS
1. To fulfill the participation requirement, a
player must meet EACH of the following conditions as appropriate:
a. For any given overall award, a player must
play at least 50% of all boards (excluding play-off boards) played
by the team at the time the award is earned. No contestant may play
any match after it has become mathematically impossible for him/her
to play at least 50% of the boards (excluding play-off boards)
played by his/her team.
b. For any given overall award, a player must
have played 50%of the boards in the match in which the team earned
that award.
c. In order to be entitled to the first place
award, a player must also play at least 50% of the combined boards
in the semi-final and final matches.
2. A player who fails to maintain participation
eligibility in an event receives match awards only and is not
entitled to honors or recognition for further achievements of
his/her teammates in the event. Additionally, a player who was, but
no longer is entered on a team in a knockout event may not
participate in a concurrent championship event (two or more
sessions) while the team is still competing in the KO event.
3. If it is determined by the Director-in-Charge
that a player(s) or team withdrew from a knockout for emergency
reason(s), the player(s) or team will receive all masterpoints
earned to that point. (i.e., team wins round of eight the player
receives MPS for 3/4)
4. An ineligible player is disqualified. The
ineligible player=s team
will be disqualified unless the Director-in-Charge determines that
teammates were unknowledgeable about the deficiency of the
disqualified member. Any team reduced to fewer than three original
members due to disqualification of ineligible players is
disqualified.
When a team is disqualified after the correction
period for the event has ended because the deficiency was discovered
then, the disqualified team=s
position remains vacant. If the deficiency is discovered prior to a
match starting, the result of the preceding match is changed; or, if
discovered during a match, that match may be forfeit. The result of
no other match is altered.
BRACKETS
Bracket designators must be based on the average
masterpoint holding of all members of each team.
PAIRING
1. Round-robins (with one or two survivors) may
be held in the early rounds so as to avoid byes.
2. Each team will be assigned an opponent or into
a round-robin by random draw each round either without regard for
meetings in previous round-robins or with the exception that a team
will not be paired against a previous opponent until as late a round
as possible -- at sponsor=s
option.
CONVENTIONS
1. The ACBL General Convention Chart governs
bidding and carding methods permitted, restricted, or not permitted
in KO events.
2. The ACBL Mid-Chart or SuperChart may be
permitted by sponsors.
The Mid-Chart is permitted at NABCs in
unrestricted Flight A KOs and any bracket of a bracketed KO where
the bracket designator for the lowest ranking team is
1500 points or more
(was 1000 points prior to June, 2008).
SCORING AND PLAY
1. Each event is a single elimination knockout
with any fraction of an IMP constituting a win. (For three-way
matches, see #11 following.)
2. Net IMPs won and lost will be used to
determine the winner of each match and the survivor(s) of each
round-robin. A team's net IMPs won is the gross IMPs won in play
less any tardiness or slow play penalties assessed that team. A
team's net IMPs lost is the gross IMPs lost in play less any
tardiness or slow play penalties assessed the opponents.
3. A round-robin tardiness penalty is assessed in
the affected match(es).
4. Each team's captain must report the net IMPs
won and the net IMPs lost to the director responsible for the
bracket sheet as soon as the result is determined.
5. Matches will be 24 boards in length, but at
sponsor option may be longer. Compact Knockout matches are generally
12 boards in length, but at sponsor option may be longer.
6. Head-to-head matches and round-robins will be
divided into two sessions.
7. The time allowed will be seven and one-half
minutes per board. The Director may allow extra time when bidding
boxes are in use.
8. Should any head-to-head match end in a tie, a
4 board play-off will be played. Should the first play-off end in a
tie, continuing 2 board play-offs will be played until the tie is
resolved.
9. Play-offs will take place immediately
following the session in which a tie occurs. If time does not permit
an immediate play-off following a morning session, the play-off will
be played immediately following the afternoon session of that day.
10. The play-off boards will not count toward any
player requirements to qualify for masterpoint awards or additional
rights. Play will begin after a short intermission to recheck
scores.
11. The team(s) eliminated from a round-robin
shall be determined as follows:
Definitions:
IMP Quotient - (the total number of IMPs won
divided by the total number of IMPs lost)
Net IMPs - the difference between the total
number of IMPs won and the total number of IMPs lost.
A. When two teams progress and one team has not lost
both matches:
1. If each team has won a match:
a. Net Imps
b. Result of the head-to-head match if two
teams are tied in negative net IMPs.
2. If one team has won two matches and the other
two teams tied:
a. Net IMPs
b. IMP Quotient
c. Playoff (continuing 4-board matches until
the tie is resolved)
B. When one team progresses and one team has not won
both matches:
1. If each team has won a match:
a. Net Imps
b. Result of the head-to-head match if two
teams are tied in net IMPs.
2. If two teams beat the third team and tie their
match:
a. Net IMPs
b. IMP Quotient
c. Playoff (continuing 4-board matches until
the tie is resolved)
C. For three-way matches in which one team is meant
to be eliminated after the first session:
Unless one team has lost both matches (i.e., is
behind in both 16-board matches), the match continues as a full day
three-way match (playing a total of 32 boards against each of the
other teams). In such a case, if there is a tie in the matches won,
the tie will be broken as in AB@
above.
When a team is eliminated after 16 boards against
each of the other teams, the two teams continue with full carryover
from their match only.
12. A partnership is responsible for knowing when
their methods apply in probable (to be expected) auctions. A pair
may be entitled to redress if their opponents did not originally
have a clear understanding of when and how to use a convention that
was employed.
SEEDING
1. There are no seeding rights. Should a seating
disagreement arise:
a. At the start of a match: There is a coin
flip. The winner of the coin flip selects either the first half or
the second half to have seating rights (the team with seating rights
sits down last). The loser of the coin flip has seating rights in
the other half.
b. If there was no disagreement at the start
of the match but there is one at the half: The team that is behind
has the seating rights. If the match is tied, there will be a coin
flip with the winner of the coin flip getting the seating rights.
2. No change in seating may be made after the
auction has started at either table except on instructions from the
Director.
3. "Playbacks" are permitted.
SMOKING
Smoking shall not be permitted in the playing
area at NABCs.
SUBSTITUTES
1. Substitutes are subject to the discretion of
the director and may not appreciably strengthen a team. No more than
two substitutes will be permitted for any team at one time.
2. A substitute is not allowed if a fifth or
sixth member of a team is available.
REPLACEMENTS
A team reduced to three members will be
permitted, for cause, a replacement at the discretion of the
Director-in-Charge. A replacement for the finals receives match
awards only - a replacement at any other time receives the same
overall award as other members of the team. No more than one
replacement is permitted.
KIBITZING
1. A participant who kibitzes must be at least
two tables removed from each table of his/her own team's match.
CORRECTION AND APPEAL PERIODS
The score correction period for player and scorer
errors expires thirty minutes after the completion of the segment, at
the start of play at either table of a playoff, or at the announced
starting time of the next match, whichever is earlier.
The appeal period for or of a director's ruling
expires thirty minutes after the completion of the segment, at the start
of play at either table in the next segment, or at the start of play at
either table of a playoff, whichever is earlier.
A segment of a match is completed when the teams have
agreed upon a score.
PENALTIES
1. The opposing team may not waive any penalties
assessed their opponents for tardiness or slow play.
2. The penalty for failure to seat a complete
team at announced game time (tardiness) will be:
a. first 10 minutes - no penalty,
b. more than 10 minutes, up to 15 minutes - 1
IMP,
c. more than 15 minutes, up to 20 minutes - 3
IMPs,
d. more than 20 minutes, up to 25 minutes - 6 IMPs,
e. more than 25 minutes, up to 30 minutes - 9 IMPs,
f. more than 30 minutes, up to 35 minutes - 12 IMPs,
g. more than 35 minutes, up to 40 minutes - 15 IMPs.
3. The match will be curtailed one board, up to a maximum of four
boards, for each 72
minutes or fraction thereof of tardiness after the first ten
minutes. Three IMPs per board curtailed will be awarded to the
non-offending team in addition to the penalty of 2. above.
4. If play has not commenced (with or without a substitute) forty
minutes after announced game time, the match will be declared
forfeit.
5. The Director may, at any time, seat a substitute until a
missing player arrives. The Director may later apply or waive the
provisions of paragraphs 2,3 or 4 if compelling reasons exist.
6. When a table exceeds the time allowed for play, the pair(s)
responsible will receive a warning.
- When a pair exceeds the time allowed a second time in the event,
they will appear before the Appeals Committee for review.
- Cases of excessive slow play will be referred to the Appeals
Committee for review regardless of previous warnings.
Regarding any of the above, the decision of
the Director-in-Charge shall be final. |