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SWISS TEAMS
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(Information courtesy of the
ACBL)
GENERAL CONDITIONS OF CONTEST
These Conditions of Contest may not be changed at any level of play
during the course of this event.
Lack of knowledge does not constitute cause for exemption.
These conditions apply to all Swiss team events. At the North
American Bridge Championships additional conditions, specific to a
particular event, will be appended as necessary. The specific conditions
supersede the general.
Sponsoring organizations may, with ACBL approval only, amend these
conditions for a specific event.
Whenever these, or other related conditions, refer to a match, this
"match" conforms to the definition of "session" in the Laws of Duplicate
Contract Bridge. Whenever these or other related conditions refer to a
session, this "session" refers to a group of matches played in prompt
succession. Similarly, references to the Director are to the DIC of the
Tournament except that he/she may delegate authority, partially or
entirely, to one or more of the other Directors.
ENTRY AND PARTICIPATION
1. Each team may consist of four, five or six players. After the
start of the first match no player may be added or replaced without
the permission of the DIC.
2. Each team's entry must list all the members of that team and
must indicate which player is the team captain. (A non-playing
captain is not permitted.) The team captain will be responsible for
all official representations to the Director or committees.
3. A player must play at least fifty percent of the matches in
the event in order to be eligible for overall masterpoint awards or
other privileges due his/her team. As exceptions, a player will be
deemed to have played fifty percent and be eligible for overall
awards or other privileges in the following two cases:
a. Playing 40% of the boards in a playthru Swiss.
b. Playing the three match session of a two-session Swiss consisting
of 7 or 8 matches.
In events of more than two sessions with a qualifying stage(s), a
player must play at least half the matches in a stage in order to be
eligible to play in the succeeding stage and to be eligible for
overall awards and other recognition.
4. a. Two-Session Events
Provided that he/she has met all the eligibility requirements of
the conditions of contest, each player on a five or six player team
shall receive a percentage of the overall award (per player) earned
by the team directly proportional to the number of matches in which
he/she played, or the sum of the match awards earned by playing in
matches won by the team, whichever is greater.
b. Events of More than Two Sessions:
Provided that he/she has met all the eligibility requirements of
the conditions of contest, each player on a five or six player team
shall receive the full amount (100%) of the overall masterpoint
award (per player) earned by the team, or the sum of the match
awards earned by playing in matches won by the team, whichever is
greater.
5. A team may withdraw from the event at the conclusion of a
session, but only after having complied with the requirements for
withdrawal. A Director may permit a team to withdraw at another time
if in his/her judgment the withdrawal does not adversely affect the
contest. No money will be refunded to a withdrawing team, and entry
into another event, if permitted, will be upon payment of the
applicable entry fee.
6. An ineligible player is disqualified. The ineligible
player=s team will be
disqualified unless the Director-in-Charge determines that teammates
were unknowledgeable about the deficiency of the disqualified
member. Any team reduced to fewer than three original members due to
disqualification of ineligible players is disqualified.
When a team is disqualified after the correction period for the
event has ended because the deficiency was discovered then, the
disqualified team=s
position remains vacant. If the deficiency is discovered prior to a
match starting, the result of the preceding match is changed; or, if
discovered during a match, that match may be forfeit. The result of
no other match is altered.
SCORING
1. Each board of each match shall be scored by International
Match Points (IMPs).
2. The IMP result of each match shall be converted to either
win-loss or victory points as required. See Appendix J for win-loss
and victory point scales.
3. The captain of the winning team (both captains in case of a
tie) must report the result of the match in IMPs as soon as it is
known, by bringing both his/her reporting form and the one filled
out by the opposing captain to the reporting station.
4. The sum of the results accumulated by a team through the
scoring method in use will determine overall ranking. Ties will not
be broken for the purpose of awarding masterpoints. The sponsoring
organization may break ties for the purpose of awarding prizes. At
victory point scoring, any fraction of a victory point shall be the
margin of separation necessary for both qualification and ranking.
At win-loss scoring, any difference shall be a margin of separation
for both qualification and ranking.
PAIRING
1. For the first match of the event, entries will be sold by
random draw (The sponsoring organization may elect to seed the first
match.*). If teams remain without opponents at game time these teams
will be matched as follows: the team with the highest team number
will be reassigned to play the team with the lowest team number and
so on as necessary. When only one such team remains, that team will
play in a three-way match including the two teams with the nearest
team numbers.
* This includes, for the first match, pairing A strat vs A strat,
etc. as possible.
2. For each subsequent match, pairings will be assigned (within
groups of teams) such that: a) no two teams shall meet twice in the
event, and, b) 1. each team shall meet a team whose current record
is as close to its own as possible, or
2. randomly pair teams for their second round match. Until the
last two matches each team shall meet a team whose record after the
previous match is as close to its own as possible. Current record
must be used for the final two rounds.
3. If only one team is leading, random draw shall determine which
of its equally eligible opponents it meets. With teams tied for the
lead, pairings shall be such that as many of the tied teams play
each other as possible. This procedure shall be repeated for all
teams still eligible to finish in the overall ranking.
PLAY
1. The ACBL General Convention Chart applies unless the
Sponsoring Organization has, by request at the time of sanction
application, and by on-site posting chosen to permit the use of
additional methods. In such cases, the pre-alert requirements and
other conditions, as noted on the ACBL Mid-Chart or SuperChart, also
apply.
See the specific NABC General Conditions of Contest for Swiss
Team Events held at North American Bridge Championships for
information concerning permitted charts other than the General
Convention Chart.
2. Partnerships may be changed between matches. Once play of any
match has begun partnerships may only be changed upon instruction of
the Director.
3. A substitute will be permitted only with the permission of the
Director. No substitute will be permitted when four team members are
available to play.
4. The captain of a five or six player team must write the name(s)
of the player(s) sitting out that match on the front of the
reporting form provided.
5. A kibitzing team member must sit at least two tables away from
each table of his/her team's match and may not kibitz at any table
playing duplicated boards also being played by his/her team.
6. There are no seating rights. If a disagreement cannot be
resolved by the captains involved, each captain shall submit a
written geographic line-up.
7. The time allotted is seven and one-half minutes per board.
Players will be informed if a Sponsoring Organization varies this
time limit.
8. A board which was not scheduled for play in a particular match
will not be counted towards the result of that match even if played
at both tables. The determination of which boards were scheduled for
play in any match rests with the Director.
9. When a table fails to complete play within the allotted time,
the Director will issue a warning to the responsible player(s). A
second late finish will result in a penalty of 10% of the maximum
score possible in a match (at the form of scoring in use) being
deducted from the team's cumulative record for the event. The amount
deducted for third and subsequent late finishes will be double the
previous penalty (20%, 40%, etc.). More than two late finishes in
the event and any excessively late finish may be subject to
disciplinary penalty (in addition to the procedural penalties
outlined above) and may be referred to a committee for possible
further action.
10. When any table fails to complete play of all the boards of a
match, either on their own or with Director intervention, only those
boards played at both tables will count towards the result of that
match. If the Director determines one side to be at fault, he/she
may act to protect the non-offending side. Such action is usually,
but is not restricted to, the awarding of three IMPs per board (not
played) to the non-offending side.
11. It is the duty of each team captain to ensure that one of his
pairs is playing N-S and the other E-W, regardless of table
assignment method in use. If teams fail to achieve a match result
because of incorrect placement of players, each such team will
receive zero, whichever scoring method is in use; unless, the
Director-in-Charge (DIC) arranges to have the match replayed prior
to the start of the next session of the event (e.g., between
sessions) such an arrangement is at the discretion of the DIC only.
For pairing purposes, these teams have not yet played each other.
12. If the result of a last match of the event is not received,
both teams will be credited with zero, whichever scoring method is
in use.
13. Teams are obligated to play to win each match. Players who do
not shall be disqualified from the event and subject to further
disciplinary action.
- A partnership is responsible for knowing when their methods apply
in probable (to be expected) auctions. A pair may be entitled to
redress if their opponents did not originally have a clear
understanding of when and how to use a convention that was employed.
TARDINESS
1. A team which fails to seat four players within ten minutes of
the start of a match will be penalized 10% of the maximum score
possible in a match at the form of scoring in use. In addition, one
board shall be removed from play eight minutes after the start of
the match and another board removed seven minutes thereafter. Three
IMPs will be awarded the non-offending team for each board so
removed. The record of a team whose opponents incur a penalty will
not be affected (improved).
2. If four players are not seated when one-third of the time
allotted for the match has expired, that team shall forfeit the
match. At any method of scoring, the teams are assigned a result as
though the non-offending team had won by 3 IMPs and the loser is
assigned 0. At victory point scoring, the total of the non-offending
team is adjusted at the conclusion of the event (or of a two session
qualifying stage) such that it receives the highest of: a) the
temporary assignment; b) the average per match of the victory points
they accumulated in the matches actually played in that period; or,
c) the average per match of the victory points scored against the
offending team in the matches actually played in that period
(fractions of VPs are rounded to the nearest tenth).
3. The Director may, at any time, seat a substitute until a
missing player arrives. The Director may later apply or waive the
provisions of paragraph 1. or 2. if compelling reasons exist.
CORRECTION AND APPEAL PERIODS
PLAYER ERRORS:
No increase in score will be granted unless the Director's
attention is called to the error prior to the announced starting
time of the next match or thirty minutes after the completion of the
match whichever is earlier.
SCORER ERRORS:
Decrease in score due to players' errors and mis-reporting the
agreed result of a match:
Expires one hour prior to the announced starting time for play on
the next day of the same event, twenty-four hours after completion
of the event, or thirty minutes after completion of the last event
of the tournament, whichever is earlier. Notwithstanding the
foregoing, the TD may decline to amend the overall rankings if the
team could have known at the time that one or more pairings were
made based on an incorrect cumulative total. In any case, all
matches played prior to correction of an error stand as played.
The appeal period for or of a director's ruling expires thirty
minutes after the completion of the match or at the start of play in
the next match, whichever is earlier. When an appeal will not be
heard prior to the playing of one or more matches, each of the teams
will be credited, for pairing purposes, with a score reflecting a
favorable ruling.
A match ends for a pair when all boards scheduled for play are
completed and they leave the table or meet with their teammates.
QUALIFICATION
1. In a two session Swiss team event there is generally a "cut"
after half the matches have been played. At win-loss scoring, teams
with a record of fifty percent or better, and at victory point
scoring, a certain percentage of the field, continue play in the
finals with records intact. The remaining teams form the
consolation, all starting with zero carry-over.
2. A sponsoring organization may elect to hold a play-through
event. An event advertized as qualifying may be played as
play-through
3. A team which does not "qualify" to play in the finals may
elect to play in the finals anyhow. The sponsoring organization may
elect to permit "qualifying" teams to choose to play in the
consolation or may allow teams to determine for themselves whether
to "qualify" or not regardless of their record at decision time.
4. When one or both of the finals and the consolation consist of
an odd number of teams, the Director may:
a) Add a new team to either or both fields;
b) Set up a three-team round-robin in either or both fields;
c) Allow a qualifying team to play in the consolation; or,
d) Move a team from the consolation to the finals, adjusting
its record to equal that of the team with the lowest record
required to play in the finals.
5. Players on two or more consolation teams may, with the
permission of the Director, rearrange themselves into one or more
different teams.
6. If two teams are leading the consolation with one match to
play, they must play each other unless they have played previously
in the consolation, (i.e., they may have met in the qualifying
matches) because insufficient entries exist to justify a cut.
SMOKING
1. Sponsoring organizations may determine the conditions
governing smoking in the playing area or during play.
2. At North American Bridge Championships no smoking is permitted
in the playing area(s).
Approved: 11/2000
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